SANDRA Y RICHTER
Interfacing for Innovation
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Next chapter, Soofa.
AURA – The Social Table
VIEgo – The Trip Planner
Connecting People in the Informal Economy around South Africa’s Townships
Exploring Mobility habits in NYC and Defining the Concept of Social Cycling for Behavior Change
Hubway Data Challenge
Creating an Aspirational Cycling Experience for Post-Oil Shanghai by Introducing Social Cycling and the Persuasive Electric Vehicle
Lovebirds – The Relater
Designing a New Resilient City in Post-Tsunami Japan by Empowering the Community
Ballpond – The Sense Play
Bookplace – The AR Shelf
SCOOPY – The Ego Shop
Increasing the Adoption of Electric Vehicles and Positioning an Energy Company
Portfolio Tags
Behavior Change
Branding
Data
Design Strategy
Enchanted Object
Experiment
Gamification
Human Factors
Kinect
Living Labs
Mobile
Mobility
Scenario
Sensor
User Experience